by Kelly Nercess
Lets face it. We live in a society where the majority of people are glued to their mobile devices. Whether it’s texting a friend, finding an online recipe for dinner, or taking a selfie…everyone, at one point or another, is guilty of being attached to their smartphone.
During the Big Design conference in Dallas this year, I had a chance to attend Pamela Pavliscak’s workshop on “ The Real Mobile Experience”. Aside from her entertaining jokes and quick wit, she gave us a her insights on what people really do on mobile phones and how to design for those activities.
Some quick facts:
– For every baby born, there are five mobile devices activated
– 7 billion mobile phones in the world. 55% of those are smartphones
– Typical mobile users check their phones 150 times a day
– Smartphone owners spend over 2 hours on their phone each day
– 21% of US mobile phone owners go online primarily using their phones and globally that number is even higher
– Out of preference: 50% of smartphone owners under 30 use the Internet primarily on their mobile phone
– Out of necessity: 55% of Americans who make less than $30k/year have no web access at home
– For convenience: 34% use the device simply because it is close at hand
– 29% say that their phone is the first and last thing that they look at everyday
– 44% sleep with their phones (in a very platonic manner)
Based on the data that Pavliscak reported, people show a remarkable dependency on their smartphones. The fact that we now wake up and go sleep with this electronic device by our side can even be intimidating for a spouse. Women were asked if they would rather give up sex or their mobile phone for 1 month. Can you guess the answer? 48% of women said they would rather give up sex, while the other 52% said they would rather do without their mobile phones. Hmm, interesting. Where do you fall on the spectrum?
An experiment was performed where she asked 250 people to “take a look at their phone”. She was requesting the owner to just happily pass their phone over to a perfect stranger. The result:
– A slim amount of people actually handed over their phone
– Some made an excuse not to pass it over
– Some also just instantly put their phone away
– Majority of people would hold the phone out and show it while it was still in their possession
So, what does this mean for society? We are way too overprotective of our phones. It’s as if it was our newborn child.
In addition to our phones providing a channel for enhanced social interactions, they also allow us to also solve problems. Pavliscak reported that 86% of people solve problems with their phones, which includes troubleshooting emergencies. What else do we use our devices for? High on the list is making sure our kids are happy. Only 20% of parents don’t use tablets or phones to keep their children occupied. So next time you are at a restaurant and you see a young child playing Angry Birds as opposed to eating their macaroni and cheese, you can look at them and think “Oh, you’re part of that 80%”.
We all know that we love and adore our phones, but what are we really doing on them? Ms. Pavliska proposed another experiment to research what we are spending our time on when our eyes are glued to that mobile screen. Even though we look at it over 150 times a day, we’re usually using it in three ways:
– 72% of the time we Tap
– 77% of the time we Swipe
– 94% of the time we are Scrolling
People know how to use the zoom button, but surprisingly a lot of us will continue to read the small text as opposed to using the gesture to make it larger. How can we optimize the mobile experience based on this data?
– Take the guesswork out for the user, but give them obvious cues
– Get rid of any needless gestures
– First impressions hold the most value for The Flick (scroll down to the bottom, and then quickly back up to the top)
– Don’t have to many hidden menus for when a user applies the The Washing Machine method (someone who swipes up and down/right and left)
– We go to great lengths to avoid typing, so consider that when designing your mobile site
– Use icons in a way that is consistent with other sites
– Essential content should be on the page or on the top (hamburger menus are iffy)
– Sound cues are a missed opportunity – only 74% of people leave their ringer on
Overall, there is much room for improvement for the user experience of mobile devices. They are attached to their phones almost as if it were another limb. Aside from the great content she was able to share, she had an upbeat and entertaining presentation style that did not go unnoticed by the crowd. If I get the chance to attend another talk by Pamela, I won’t miss the opportunity!
Last month, Apple released two new iPhones, both of which represent a significant size increase over the last model. The iPhone 6 and the iPhone 6 Plus both come in gold, silver, and space gray models and with capacity of 16 GB, 64 GB, or 128 GB. Apple has improved the camera on both models, though only the 6 Plus has optical image stabilization. Battery life is increased on both, but the 6 Plus offers nearly double the battery life for calls.
I received mine in the mail on release day, and it’s been more of an adjustment than I would have expected. The size is still startling at times, though I opted for the ‘smaller’ 6. The power button has been moved to the side, a big departure from its location on all previous iPods, iPhones, and iPads. Hitting power on the side is still not a natural maneuver, though I now sometimes find myself trying to do it on my iPad. The expanded screen size is more significant than would be immediately apparent. Mobile web browsing is smoother, and it is much easier to read email attachments like PowerPoint and Excel files.
The more rounded shape of the phone is striking, but it’s surprisingly slippery in your hand. Carrying it around with you is somewhat of a challenge, as neither the 6 nor 6 Plus fits in the same places the iPhone 5(S) would have. I found myself purchasing a new small bag so it would fit, since it is definitely not a phone I can keep in my pocket! While I enjoy the new screen for browsing, I sometimes find myself missing the manageable size of the 5S I had before. I had contemplated purchasing a 6 Plus, but I’m very relieved I decided against it.
The new operating system represents another small shift for iOS. Health is now a built-in component, and it’s easy to track your steps. I would enjoy a breakdown by location or time, but I imagine that’s what 3rd party apps are for. Voice and video messages are a neat feature, as is the ability to share your location. All of these features are simple to activate and use, which is a critical part of getting users to adopt them.
With iOS 8, fingerprint banking is starting to look like a possibility. Simple Bank, an online-only bank, has enabled login via fingerprint. As using your fingerprint for ID becomes more normal, it will be interesting to see which companies adopt this model. The fingerprint will be the main ID component of Apple Pay, which should help further normalize the feature.
Apple also introduced the Watch. This will come in two different face sizes and with a variety of different band choices. The feature set is still pretty vague. It will be able to receive and respond to at least some calls, text messages, and emails. It will have access to apps to some degree. The battery life is unknown, as is how much it can do away from an iPhone, which is required for some functionality. What is known is that it will be connected to Apple Pay and have some additional check in abilities, like at airports and hotels. The current launch date is ‘early 2015’ so hopefully as that approaches more details become available.
The big question mark still remaining is Apple Pay. When does it launch? Current rumors have the date as October 20th. How quickly will merchants be added? Will it trickle down to smaller companies and businesses? When will Apple allow 3rd party access to NFC? I’m sure I’m not alone in my curiosity here. Our recent series on mobile payments concluded that while there are some better and some worse options, there isn’t a game changer. This is the first real entrant that has that possibility, so I’m excited to see how this plays out.
by Kathleen Henning and Phil McGuinness In part two of our series on mobile payments, Phil and Kathleen review a few exciting mobile payment options and talk about the near future of mobile payment technology.
Phil: In part one, Kathleen and I field tested the PayPal and Google Wallet apps, two popular forms of mobile payments. However, there are a few up and coming forms of payment that take a different approach to the process.
Due to an unfortunate coincidence, the company ISIS is in the process of changing its name to Softcard to avoid sharing its name with a militant terrorist group. However, that’s not the only obstacle facing Softcard. While Google Wallet restricts the use of Near-Field Communication (NFC) payments to Android, Softcard is bringing these payments to the iPhone as well. In order to do that, users need to make a one-time investment in a special phone case (minimum of $50).
Requiring users to invest additional money to make payments creates a difficult barrier to adoption, especially when NFC payments aren’t yet accepted on a widespread basis. Softcard does, however, address one of our gripes about Google Wallet. It allows users to search for local stores that accept NFC payments. The app also boasts numerous security features on their site, including a PIN entry required before each purchase, the ability to freeze your wallet remotely, as well as using unique transaction IDs for each payment.
Instead of relying on NFC, consumers have another option in LoopPay. LoopPay gets around NFC by imitating credit cards in a way that allows the familiar credit card readers to get the signal. This allows LoopPay to work in almost any store, using the technology that’s already in place. As with Softcard, though, this also requires the user to make an initial investment. At this time, Loop Wallet provides the option of a reasonable $39 for a key fob, or $99 for a charging phone case and key fob.
As NFC adoptions treads water, LoopPay is an interesting alternative to watch. At the time of this writing however, Apple is expected to announce NFC as a standard in the iPhone 6, which could change the field dramatically. Kathleen, our resident Apple expert, will break down the rumors and implications this could have later in the article.
Another interesting option in the mobile payment field is the Coin Payment Card. This works similarly to LoopPay, but instead of requiring a fob or charging case, users can store their cards in a credit card-shaped item and switch between them at the tap of a button. This has the added benefit of removing any questions of NFC adoption or security concerns with wirelessly transmitting credit card information. In addition, it provides the comfort of a payment process with which both users and vendors are familiar. There is no need to fumble with a mobile app or worry about having mobile service if you can simply hand a card to a waiter or cashier.
Another neat feature unique to this system is added security through a Bluetooth tether. Coin uses a low-energy Bluetooth signal to connect with your phone, which will then alert you if you get too far away from the card, say by walking away from a shop and leaving it on the counter. So what’s the downside? Again, users need to invest in the card, and right now it is still in the crowd funding stage. Early investors can buy the card for $50, and once it’s released it will retail at $100. If somehow Coin can manage to bring the price down, I could see this being widely adopted by consumers interested in both familiarity and security.
Now, Kathleen will talk about Starbuck’s success with mobile payments and Apple’s likely upcoming adoption of NFC in the new iPhone.
The best part of the Starbucks app is how little effort it involves. Once you enter in your gift card number and the 8-digit identifying code on the back, you’re good to go. You can add money via the app, set it up to automatically reload when running low, and even add it to iOS’s Passbook. Using it in the store is a seamless process. Unlike some of the other apps we’ve tested, it just works. You don’t have to think about it, and since the store has integrated it on their end paying by app is as natural as paying by credit card. This too works independently of NFC capabilities.
Starbucks in Korea has a new feature called Siren Order. Customers can enter in their order details and receive a QR code, which is scanned by baristas at the counter. Starbucks is thinking about rolling out app preorder capabilities in the US in the next three to six months.
As of September 8, 2014, Apple has entered the mobile payments field with Apple Pay. As of January 2014, 42% of smartphone owners in the US own some model of iPhone, many of these older models. Apple Pay will work on the iPhone 6, the iPhone 6 Plus, and the Apple Watch. Users will scan the front of their credit/debit card, enter the CVV, and be able to make payments. Apple will generate a unique code each time a user wants to make a payment. This will work in physical stores, online, and in apps. Merchants like Starbucks, Whole Foods, Duane Reade, Disney, Bloomingdale’s, and Uber are already signed up. American Express, Visa, MasterCard, and most major US banks are currently participating on the credit/debit card side. I look forward to seeing how this transforms the mobile payments process, hopefully for the better!
Personally, I’m optimistic for a trickle down effect to smaller merchants by next summer so it can be available at Smorgasburg and Governor’s Ball. A lot of the payments systems we’ve showcased are promising, but none of them have gained widespread adoption. I’m hoping Apple’s entry into the market will change this outcome.
Overall words to describe the Big Design Conference 2014: Jam packed, smart people, memorable and, of course, Phil freaking Tippett. In case you don’t know this legend by name, he’s been the visual effects creative mind behind on Star Wars and Jurassic Park! Here’s the highlight reel on Day 2 to close out this exciting two day conference.
Do You Trust Me Now?: Content Convergence in the Age of Social Media by Rahel Anne Bail@rahelab
Rahel talked about having a content marketing strategy. The quicker your company realizes that everyone is a brand ambassador, the more successful you’ll be. A couple takeaways:
Unless we’re creating content meant for social validation and social interaction, we’re not doing it right.
Social media is not the same as social business. One-way communication is not social. It’s advertising.
Customers may claim that they don’t care about social in business context. They’re in denial.
Give a hoot! Mapping (and caring for) the Semantic Environment by Jorge Arango@jarango
This lively (and academic talk) had audience members shouting “Give a Hoot!” throughout the presentation in order to confirm salient points. Jorge taught us how human beings react to and derive meaning from language and the nuances of context. For example, responsive has a different meaning for web designers vs medical device developers. Be thoughtful about the semantic environment in your writing.
The Design of Content: Strategies for Lasting Impressions by Keith Anderson@suredoc
Keith argues the point that the design and reading experience has been improving since the 1450s. He takes his theories from Gestalt psychology, the idea of what the eyes take in the mind will process as a whole. Takeaways from the presentation include:
Content strategy can be defined as the art AND science of controlling the creation, storage, maintenance, and dissemination of words and their associated assets and context to be congruent with an organization’s goals.
The User Experience movement has simultaneously helped and hindered how we communicate.
Our job as content writers is to anticipate readers’ expectations and provide them with quality content within a context perspective.
Take your content seriously. Write and design with a purpose.
Take the time to conduct reader research. Build profiles, conduct surveys, and make sure you understand what they expect from you.
Body Language: Hidden UX Insights from Body Language by Brad Nunnally@bnunnally
Brad cited scientific examples that included the fact that human beings make decisions 7 seconds before they physically communicate them. If we can focus in on body language we’ll get an early indication and non-verbal confirmation from our qualitative work.
Lights, Camera, Interaction: Design Inspiration from Filmmaking by Adam Connor@adamconnor
We’re not filmmakers but in the interest of broadening our horizons we decided to take a closer look. What a treat to step outside the walls of marketing and UX-concentrated workshops to learn more about design in film-making. Adam took his passion for film and his experience in design to share his unique perspectives. Fun fact: Designers with a creative vision are often not put in the position to manage. There is a big difference between leadership and management. Here are some facts we came away with:
Leadership is about vision and inspiration towards the future of that organization.
Management is to keep things together and MANAGE the organization, not necessarily lead the creative path.
Scenarios are the interaction between a persona and a use case.
Mise en Scene: All of the tools other than dialogue, used by a filmmaker to tell a story (everything to design the scene that does not include any actual conversations).
Lessons I Have Learned from Leading UX Designers by Russ Unger @russu
This talk was brimming with great leadership advice that can be applied to any process. For now we’ll just share our favorite quote:
A leader is best when people barely know that she exists
when her work is done and her aim fulfilled they will say – we did it ourselves – Lao Tzu
You’ll have to wait for the blog post for the good stuff.
Headlines, HBO, and Harry Potter: A Case for Context by Justin Smith@xenoabe
Justin can win the award for most compelling topic title. Yes, he did briefly discuss Harry Potter and HBO and how they relate to compelling context. The audience also got to watch a very touching TD Bank commercial, which proves the case that meaningful context can really draw the emotions you are seeking for from your viewers.
Context is the circumstances that form the setting for an event, statement or idea, in terms it can be fully understood.
Context is like a green screen.
Sometimes you don’t want to give it all away in your headline. You want to be mysterious It’s ok to play with the user and some fun with your messaging.
Mitigating Scope Creep: Useful Tips for Project Peace by Michael Vaughn
Another good tactical approach presentation. Our top takeaway here centers on taking accountability when you start a project. Accountability for your company AND for your client. If you have a clear understanding of your roles then it’s easier to maneuver the project segues when they happen….cause they WILL happen.
Companies like Target, Starbucks, UPS and Fedex have such a strong brand image that their logos can do all the talking. From passing a billboard in Times Square or swiping through your newsfeed on Facebook, you’ll recognize the logos of these brands. It’s a brilliant visual communication tool….once you have that kind of brand recognition.
When building an identity for your logo and image, put a fair amount of consideration in to the design and colors you choose.
Memes have become a popular way brands can communicate with a younger audience.
Text and image-based posters used for political campaigns were memorable prior to the internet and can be considered a “meme” (think Uncle Sam).
Facebook beats out Instagram, Snapchat and Flickr as the #1 outlet for photos and images to share your life with your friends.
We have one word for Brian’s presentation to close out the workshop portion of the conference: INSPIRATIONAL. Brian delivered a compelling presentation on the much-admired artist, Pablo Picasso, and showed us how to apply Picasso’s work ethics into our daily lives. Here is the secret, it is 5 Ps:
Our keynote closer was Phil Tippett and for this crowd it was quite a treat. Phil is best known for his VFX work on some of Hollywood’s most beloved movies including the Star Wars triology and Jurassic Park. It’s no wonder he’s crowd favorite at Big Design. We were struck by his opening statement that he isn’t a digital designer at his core but a student of art history. He loves making things with his hands and is still committed to stop motion animation. It was a nice ending to a great conference.
We’ll be sharing more opinions over the next few weeks so stay tuned if you want the inside scoop on BigDesign Dallas 2014.
If you haven’t been following our Twitter feed, then you have been missing out! Our Key Limers, Kelly Nercess, attended Day 1 of the Big Design conference in Dallas. Wish you were here soaking up all this UX knowledge? Do not despair. Here’s a brief synopsis of our day.
Opening Keynote: Building a Culture of Innovation by Jeff Gothelf@jboogie
Jeff had lots of great tactical advice on how to build a culture of innovation. We’ll write more about that later but the short answer is
Give Your Team A Meaningful Busines Goal
An example might be to increase repeat site visits or decrease shopping cart abandonments. Send back and let them figure it out. Give them a problem to solve not a solution to implement.
Real-Time Content Marketing in a Connected World of Search and Social by Rob Garner@robgarner
Rob shares his insights on the way real-time content marketing has changed the way we relay information. Content marketing has emerged as a marketing budget line item and new digital discipline. You MUST have a strategy in order to make content marketing successful. There’s no flying by the seat of your pants in this approach. Real-time marketing is the extension of real-time communications across other outlets. Social media content is more than a simple tweet. You need relevant meaningful content, strategy and planning to make it all work.
The single most important UX issue that we as a nation face is the design and usability of our voting systems. Only since the 2000 election has this become a prominent issue. We’ll be writing more about this later but we encourage you to get involved at the Voting Information Project
101 Different Amazing Engaging Content Ideas by Bernadette Coleman@berniecoleman
CONTENT IS KING. In this engaging talk Ms Coleman took things one step further and crowned a “King of Content” to illustrate the importance of real-time communication. You can check out his photo here. She also broke down 21 secrets to leverage your content. We’ll give you the first 5 and save the rest for a later blog post.
Step 1: Publish The Article On Your Blog
Step 2: Publish It In Your Newsletter
Step 3:Submit Industry Blogs & How To Articles
Step 4: Post The Article On Google +
Step 5: Offer To Post The Article On Somebody Else’s Blog
ABCD of UX: – Understanding, establishing and sustaining human-centered design by Matthew J Doty@matthewjdoty
Generally speaking we’re talking:
A = Awareness
B = Basics
C = Change
D = Discipine
Again we’ll cover this topic in more detail later. Our main takeaway? In order to effect true change your team needs to be able to answer “YES!” for two important questions.
Can I do it?
Is it worth doing?
You can’t move forward without that level of consensus. You’ll also need an awareness of what good UX can really do. If you can explain that value to others, you’re on your way.
Introverts & Extroverts: Extreme UX Personalities by Mike Townson @miketownson
As a self-described introvert, I loved this talk. The idea of the introvert and the extroverts has been a fundamental component of our personality development. Key takeaways from the workshop:
Can you be a little bit of both an introvert and an extrovert? Yes, they are called ambiverts.
“Introvert while sober, extrovert while drunk” is a reasonable and common occurrence.
Create an amazing team by combining one extrovert and one introvert. They can be a deadly combination and extremely competitive. They naturally compliment each other. Yin and yang anyone?
Extroverts will easily tell you all about their lives and what they ate for breakfast, lunch and dinner that day. Introverts tend to be more internal and bottle up their thoughts.
Introverts are typically perfectionists, while extroverts may be procrastinators.
From Scientist to Storyteller: How to Narrate Databy Eric Swayne@eswayne
What is the best definition of an insight?
Something I don’t know AND
Something I should know AND
Something I can change
Inspiring Confidence: 5 Strategies to Establish Users’ Trust In Your Website by Tom Bowen
Everyone has the goal to have a trusted and and welcoming website so what drives users away from a website?
Only 3% of visits to the average website result in a conversion so anything more is good.
Make sure the overall look-and-feel of your website is up-to-date. Follow current design trends. Websites from the 90s send a warning shot to users. It appears no one is minding the store. Literally.
Competitive pricing is key. Be realistic.
Neglected ‘About Us’ pages can be a red flag that the website is outdated. Keep this data current!
CDO vs SEO: Why Content Discovery Optimization is the new SEOby Dan Sturdivant
Let’s start thinking in terms of great content instead of great keywords. Create an experience. In terms of Twitter, your ratio of content should be 9 informational tweets to every 1 self-promotional tweet.
What People Really Do On Mobile and How to Design For it by Pamela Pavliscak@paminthelab
Are you addicted to your phone? Do you take it to bed with you? Typical mobile users check their phones 150 times a day and 44% of users sleep with their phones (No, not like that. Get your mind out of the gutter!). Pamela ran several tests to learn how people interact with their mobile phones. Key takeways:
80% say that their phone is the first and last thing they look at every day.
74% overlook or just ignore bottom navigation options
53% of mobile phone users have had a distracted walking encounter (being so involved in your phone that you walk into another person or fall off a stair)
That’s all for Day 1. We’ll be back tomorrow with a recap of Day 2. We’ll also be posting more robust content and links in the coming weeks.
After a challenging experience with mobile payments at a New York music festival, our researchers decided to get together and assess two of the leading mobile payment options currently on the market. In Part One of this two-part series, we field test PayPal and Google Wallet apps on both iPhone and Android smartphones. Next month, we’ll review the mobile payment landscape and share some interesting new developments.
Let’s see where Kathleen Henning and Phil McGuinness stand on these mobile giants.
Kathleen: As I was preparing to attend the Governor’s Ball festival this summer, I was super psyched. Not only did they have an amazing lineup, but the food & drink section asked for my credit card information so I could make mobile payments. Since I hate carrying cash (and really anything), this was a dream come true for me. Unfortunately, it was a little too good to be true. I entered all of my information only to find that no one was accepting the GovBall app as payment. Instead, there was the PayPal app…
Most festivals, for better or worse, are known for having notoriously awful cell service. GovBall was no exception. Using the PayPal app required downloading it, logging in, taking a picture of yourself, and saving your account information. All of those steps required far more Internet speed than was available. Day 1 I had no luck. Day 2 I was able to purchase free Brooklyn Soda Works. Day 3 the vendors I tried weren’t accepting it anymore because of technical failure.
This experience got me thinking, does this app work any better with a stronger signal? Was my experience simply based on the context of the festival? I opened up the PayPal app, looked through the local businesses available, and took a trip to Van Leeuwen’s for a (mostly free) scoop of ice cream with ridiculously delicious fudge. The app worked! And then it crashed my iPhone. However I was able to pay and get the $5 coupon discount and, more importantly, enjoy a little piece of ice cream heaven.
Phil: After Kathleen and I discussed her experience, I went ahead and tested the take out ordering for the PayPal app on Android. I found that it works like any food ordering app. All mobile ordering relies squarely on the structure and capabilities of the Eat24Hours service. My experience with setup was fairly easy, although you have to enter a lot of basic information, including a picture, which might deter some people.
After set up, I found that the app was slowing down the ordering process with numerous errors. At first the PayPal app was stuck on the “delivery” setting for food, and even when I toggled the setting to “takeout” the delivery fee and minimum order remained on screen. The app’s ordering function also repeatedly timed out with a plain text screen reporting an unspecified error. On top of all this, the ordering process was generally very slow to load. Feeling discouraged, I shut down the app for the day and ordered through other means.
One error encountered with PayPal: Despite selecting “Pickup” the app still thought I was ordering “Delivery”.
The next day I opened the app again to order some lunch, and thankfully the process went smoothly. I was able to pick up my food without any hiccups. I hope that the errors Kathleen and I experienced will be worked out over time, so the app can become a more reliable source of ordering.
Google Wallet doesn’t provide a method to find local stores where payment is accepted, limiting its effectiveness as a wallet or credit card replacement
I also reviewed Google Wallet on Android, a mobile payment app whose main point of differentiation is the use of Near Field Communication (NFC) for point-of-sale payments. Since I had already used Google Payments in the past, the setup was quick and easy. The trouble started when I tried to find a location to use the payment method. Google’s site doesn’t provide any list of merchants where Google Wallet payments are accepted. This may be due to vendors being slow to adopt NFC, which is necessary for this type of payment to spread. Unfortunately this leaves the user to find locations themselves, making this convenient method of payment not so convenient. I spent a week in Silicon Valley and a week traveling and I didn’t find a single location to make a payment with Google Wallet. With limited adoption and no means for finding out where this type of mobile payment is accepted, Google Wallet is far from replacing my trusted standard leather wallet.
Kathleen: In this day and age, there’s a lot of potential for mobile payment systems to streamline a manual process. I was at a concert recently where the luxury box seats were offered a paper menu to select menu items and have them brought to your seat. This section was organized by Live Nation, the international promoter. A setting like this one would be perfect for mobile payments. If I could log into my Live Nation app, select what I want from the menu, hit submit, and have it delivered to my seat, I would be so happy!
In conclusion: There are definitely still some usability issues in this area, but we here at Key Lime Interactive are super excited about the future of mobile payments, especially at concerts and music festivals! Next month, we’ll review the current mobile payment landscape, including some novel new approaches to address problems like those Kathleen and Phil encountered above. Until next month…