EmTech Masterclass #1: Self-Representation & Scale in Virtual Reality

EmTech Masterclass

Self-Representation & Scale in Virtual Reality
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Virtual Reality (VR) & UX:

Did you know that Virtual Reality (VR) starts with how one is perceived? This is why it’s so crucial to have a UX design that’s based around this principle from the start.

Designing the right self-representation within a VR system not only determines how someone perceives and navigates in a virtual world, but it also sets the product’s tone.

Social VR applications define your users and change how they are able to interact with each other within the application. It may start with virtual hands, controllers, or an avatar but great self-representation has the potential to increase presence and immersion which results in better user engagement and ultimately encourages your users to keep using your product.

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Watch the 1st EmTech Masterclass:

View some highlights from our 1st session on May 27th, 2020 where Key Lime Interactive experts discuss:

  • How self-representation affects user perception and creates affordances for interactions
  • How to identify visual cues that impact the sense of scale and refine how users interpret the environment.
  • How to establish a path of success for your product by determining the type of usability/effectiveness testing that will have the most impact on your design.

As an added bonus, we’ve provided the worksheet below with 6 crucial takeaways from the course.

Stay tuned for our next Masterclass session coming soon and even more half-hour classes will be released every 2 months. Sign up for the next EmTech Masterclass course coming soon!

 

 

ux strategy

Masterclass Speakers

Ayush Bhargava, Ph.D.

Ayush Bhargava, Ph.D.

VR/AR User Experience Researcher

Ayush Bhargava is a creative problem-solver specializing in perception and usability-based research in XR. He is a developer at heart and approaches every problem from both a technical and human factors perspective.
Marina Roselli

Marina Roselli

User Experience Research Specialist

Marina Roselli, a NYC-based UX Researcher/Designer specializing in eXtended Realities (XR). At heart, she is a problem solver, a storyteller, and a gamer with a knack for providing band-aids to customer’s pain points.
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Masterclass Highlights

What does self-representation need to convey?

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Consider simpler versions of self-avatars

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Evaluate if the self-avatar is fulfilling its purpose

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Consider the importance of scale in the experience

View Worksheet

Use as many visual cues as possible

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Perceptually evaluate the environment scale

View Worksheet

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