EmTech Masterclass #1: Self-Representation & Scale in Virtual Reality

EmTech Masterclass

Self-Representation & Scale in Virtual Reality
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Webinar

Virtual Reality (VR) & UX:

Did you know that Virtual Reality (VR) starts with how one is perceived? This is why it’s so crucial to have a UX design that’s based around this principle from the start.

Designing the right self-representation within a VR system not only determines how someone perceives and navigates in a virtual world, but it also sets the product’s tone.

Social VR applications define your users and change how they are able to interact with each other within the application. It may start with virtual hands, controllers, or an avatar but great self-representation has the potential to increase presence and immersion which results in better user engagement and ultimately encourages your users to keep using your product.

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Masterclass Speakers

Ayush Bhargava, Ph.D.

Ayush Bhargava, Ph.D.

VR/AR User Experience Researcher

Ayush Bhargava is a creative problem-solver specializing in perception and usability-based research in XR. He is a developer at heart and approaches every problem from both a technical and human factors perspective.
Marina Roselli

Marina Roselli

User Experience Research Specialist

Marina Roselli, a NYC-based UX Researcher/Designer specializing in eXtended Realities (XR). At heart, she is a problem solver, a storyteller, and a gamer with a knack for providing band-aids to customer’s pain points.

Watch EmTech Masterclass Session 1 Recap:

View some highlights from our 1st session on May 27th, 2020 where Key Lime Interactive experts discuss:

  • How self-representation affects user perception and creates affordances for interactions
  • How to identify visual cues that impact the sense of scale and refine how users interpret the environment.
  • How to establish a path of success for your product by determining the type of usability/effectiveness testing that will have the most impact on your design.

 

As an added bonus, we’ve provided the worksheet below with 6 crucial takeaways from the course.

Stay tuned for our next Masterclass session coming soon and even more half-hour classes will be released every 2 months. Sign up for the next EmTech Masterclass course coming soon!

 

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Ux highlights

Masterclass Highlights

What does self-representation need to convey?

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Consider simpler versions of self-avatars

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Evaluate if the self-avatar is fulfilling its purpose

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Consider the importance of scale in the experience

View Worksheet

Use as many visual cues as possible

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Perceptually evaluate the environment scale

View Worksheet

Takeaways

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Death of the 6 Week Research Project

KLI Webinar

Death of the 6 Week Research Project
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Research

Watch the Replay of: Death of the 6 Week UXR Project

Working under the pressure to meet market demand, in early 2016, Key Lime Interactive (KLI) recognized that we needed to formalize a research model that was unconventional. Our clients immediately needed research that was efficient; fast and multiple iterations that fit a budget that was designed before the model shifted. They wanted to be involved and they wanted to hit the ground running with the next steps for improvement. We saw an opportunity to change the way our clients expected results.

Join us for a 30-minute webinar with our VP of User Research, Eugene Santiago, who will tell the story via a case study of how research is changing, how KLI is ushering along that change, and the impact this is having on product design as a whole.

You’ll discuss:

  • The death of the 6-week research project
  • The power of collaborative workshops
  • Alternative ways to socialize research beyond the traditional PowerPoint Deck
 

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UXPA Webinar on Presumptive Design: It’s Not Research! We’re Getting Stuff Done!

UXPA Webinar

Presumptive Design
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UXPA

Presumptive Design & Agile UX Design

With the rise in popularity of Lean UX, Agile, and DevOps, UX professionals are facing continuing pressure to complete their work in shorter time periods than ever before. How are we supposed to identify the key concerns of our users and our customers, not to mention discover disruptive opportunities in the market in two-week chunks?

In this webinar, Frishberg, and Lambdin offer a method they’ve been using for several years and recently published in their book, Presumptive Design: Design Provocations for Innovation by MK. The pair will introduce the method in the context of Agile, comparing and contrasting it to Lean UX.

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About the Presenters and Host:

This webinar will be sponsored and hosted by Key Lime Interactive’s CEO, Ania Rodriguez:

Ania has served as a user UX advisor to Fortune 1000 companies around the world for nearly the past two decades on topics of User Interface Design, Product Design, and User Research. Known for her focus on actionable results and quality, Ania’s leadership has resulted in double-digit growth over the past five years and the company has emerged to become the leading user experience research firm in the US.

KLI Webinars

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Finding the Right Tool for Your Quantitative Research

Finding the Right Tool

For Your Quantitative Research!
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Research

So Many Tools, So Little Time

If you do quantitative research, I’m sure you’ve had this problem before. You’ve figured out how you want to test your site, and identified the perfect methodology, only to realize you need to decide on a survey tool. If it’s a tool you’ve used before, no problem, but what if it’s a different methodology? A Google search results in 10 different tools that seem to fit your needs, and you find yourself wading through pricing plans, feature lists, and marketing copy, and two hours later you still haven’t decided which tool is best for your team.


Key Lime Interactive is here to help. Being a consulting research firm, we have the opportunity to work with many different online quantitative research tools without being locked into a particular provider. In this 45-minute webinar, Phil McGuinness, one of our user experience researchers with a focus on quantitative research tools, will discuss his flowchart for choosing the right research tool based on your budget and data collection needs. In addition, he’ll provide information about how he came to recommend each solution for each particular problem, and why.

KLI Workshop

What You Can Expect to Learn:

 

  • How to choose the best tool for your particular need
  • Why each tool is recommended by Key Lime Interactive for that solution
  • The strengths and weaknesses some of the most popular quantitative research tools, from the perspective of a UX Researcher

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Intro: The Role of Body Language in User Research

The Role of Body Language

Within User Research
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Intro: The Role of Body Language in User Research

 

Let’s say you find yourself in the middle of a test session and the user you’re with isn’t doing the best job of articulating their thoughts and feelings. You should remain vigilant in listening to the participant, but you can also focus more of your attention on their nonverbal behaviors like posture, hand gestures, facial expressions, etc. This nonverbal data can be coupled with other qualitative feedback you observe, and it will help you better understand what the user’s actual feelings and emotions are during the test session.

In this webinar, we demonstrate common situations in UX research and some of the more relevant emotions to pick up on while observing users. Some of the gestures we will be acting out will be related to:

 

  • Confidence
  • Confusion
  • Frustration

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UX Webinar Highlights

Joining this webinar will help give you the skills you need to improve the interactions you have with your test participants, and these skills will help you generate more accurate and actionable feedback from your users.

This webinar will be an intro to the first in a series, the next one will deep dive into facial expressions, and we’ll close out the series with the power of the face and eye insights.

KLI Webinars

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