EmTech Masterclass #1: Self-Representation & Scale in Virtual Reality

EmTech Masterclass

Self-Representation & Scale in Virtual Reality
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Virtual Reality (VR) & UX:

Did you know that Virtual Reality (VR) starts with how one is perceived? This is why it’s so crucial to have a UX design that’s based around this principle from the start.

Designing the right self-representation within a VR system not only determines how someone perceives and navigates in a virtual world, but it also sets the product’s tone.

Social VR applications define your users and change how they are able to interact with each other within the application. It may start with virtual hands, controllers, or an avatar but great self-representation has the potential to increase presence and immersion which results in better user engagement and ultimately encourages your users to keep using your product.

34 Virtual Events Hosted & Counting

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Watch the 1st EmTech Masterclass:

View some highlights from our 1st session on May 27th, 2020 where Key Lime Interactive experts discuss:

  • How self-representation affects user perception and creates affordances for interactions
  • How to identify visual cues that impact the sense of scale and refine how users interpret the environment.
  • How to establish a path of success for your product by determining the type of usability/effectiveness testing that will have the most impact on your design.

As an added bonus, we’ve provided the worksheet below with 6 crucial takeaways from the course.

Stay tuned for our next Masterclass session coming soon and even more half-hour classes will be released every 2 months. Sign up for the next EmTech Masterclass course coming soon!

 

 

ux strategy

Masterclass Speakers

Ayush Bhargava, Ph.D.

Ayush Bhargava, Ph.D.

VR/AR User Experience Researcher

Ayush Bhargava is a creative problem-solver specializing in perception and usability-based research in XR. He is a developer at heart and approaches every problem from both a technical and human factors perspective.
Marina Roselli

Marina Roselli

User Experience Research Specialist

Marina Roselli, a NYC-based UX Researcher/Designer specializing in eXtended Realities (XR). At heart, she is a problem solver, a storyteller, and a gamer with a knack for providing band-aids to customer’s pain points.
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Masterclass Highlights

What does self-representation need to convey?

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Consider simpler versions of self-avatars

View the Whole Presentation

Evaluate if the self-avatar is fulfilling its purpose

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Consider the importance of scale in the experience

View Worksheet

Use as many visual cues as possible

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Perceptually evaluate the environment scale

View Worksheet

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Miami

8350 NW 52nd Ter. | STE 301
Doral, FL 33166

New York

155 Water St. | UNIT 3/12
Brooklyn, NY 11201

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VR Talk: Making Sure Your Users Fall In Love

VR Talk:

Making Sure Your Users Fall In Love

UX Insights for Virtual Reality (VR):

We’ve found that the first few minutes of a Virtual Reality (VR) experience can entice users to delve deeper or make them lose interest completely.

Join Key Lime Interactive team members, Rick, Levi, and Eugene, for a thirty-minute exploration of how to define the virtual reality relationship early and how to create a user experience that will make your users fall in love at first sight.

 


 

Attend Our Next Virtual Event!

Join Us

Locations

Miami

8350 NW 52nd Ter. | STE 301
Doral, FL 33166

New York

155 Water St. | UNIT 3/12
Brooklyn, NY 11201

Join Us

Subscribe to Our CX Newsletter