EmTech Masterclass #1: Self-Representation & Scale in Virtual Reality

EmTech Masterclass 1

Did you know that Virtual Reality (VR) starts with how oneself is perceived? This is why it’s so crucial to have a UX design that’s based around this principle from the start. Designing the right self-representation within a VR system not only determines how someone perceives and navigates in a virtual world, but it also sets the product’s tone.

Social VR applications define your users and change how they are able to interact with each other within the application. It may start with virtual hands, controllers, or an avatar but great self-representation has the potential to increase presence and immersion which results in better user engagement and ultimately encourages your users to keep using to your product.

View some highlights from our 1st session on May 27th, 2020 where Key Lime Interactive experts discuss:

  • How self-representation affects user perception and creates affordances for interactions
  • How to identify visual cues that impact the sense of scale and refine how users interpret the environment
  • How to establish a path of success for your product by determining the type of usability/effectiveness testing that will have the most impact on your design

Watch EmTech Masterclass Session 1 Recap Now:

As an added bonus, we’ve provided this worksheet with 6 crucial takeaways from the course.

Download Worksheet

Stay tuned for our next Masterclass session coming soon and even more half-hour classes will be released every 2 months. Sign up for the next EmTech Masterclass course coming soon!

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