5 Strategies to Minimize Expert User Bias

Key Lime Interactive Presents:

5 Strategies to Minimize Expert User Bias
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Strategies

Watch User Bias Strategy Webinar:

When designing products that require skill and training to use, such as medical devices, seeking input from expert users is crucial. Their experience and perspective help ensure the device meets the needs of users (and patients). But what if we told you that relying on experts could actually make your product worse? Join researchers David Hoberman and Levi Warvel for an exploration of the paradox of expertise in medical device development in this thirty-minute webinar.

 

 

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VR Talk: Making Sure Your Users Fall In Love

VR Talk:

Making Sure Your Users Fall In Love
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VR Talk

UX Insights for Virtual Reality (VR):

We’ve found that the first few minutes of a Virtual Reality (VR) experience can entice users to delve deeper or make them lose interest completely.

Join Key Lime Interactive team members, Rick, Levi, and Eugene, for a thirty-minute exploration of how to define the virtual reality relationship early and how to create a user experience that will make your users fall in love at first sight.

 


 

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Death of the 6 Week Research Project

KLI Webinar

Death of the 6 Week Research Project
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Research

Watch the Replay of: Death of the 6 Week UXR Project

Working under the pressure to meet market demand, in early 2016, Key Lime Interactive (KLI) recognized that we needed to formalize a research model that was unconventional. Our clients immediately needed research that was efficient; fast and multiple iterations that fit a budget that was designed before the model shifted. They wanted to be involved and they wanted to hit the ground running with the next steps for improvement. We saw an opportunity to change the way our clients expected results.

Join us for a 30-minute webinar with our VP of User Research, Eugene Santiago, who will tell the story via a case study of how research is changing, how KLI is ushering along that change, and the impact this is having on product design as a whole.

You’ll discuss:

  • The death of the 6-week research project
  • The power of collaborative workshops
  • Alternative ways to socialize research beyond the traditional PowerPoint Deck
 

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